Artuo IV Campaign

Skirmish at Location R77

or Rumble in the Jungle

[Still Being Edited!]

Preface

The initial landing Zone established by the COMBO FIST Contingent was not an ideal position to defend. This position was quickly fortified and transitioned into a forward operating position for patrols. Meanwhile, a more defensible position atop a nearby mesa was chosen to establish a permanent campaign command, christened Shining Mesa, replete with the comforts and convenience of a Sept world campground. Shas’el Everstrong was joined by Shas’el Shinningblade and Shas’el Forcedmark during this time. Security protocols and patrols were redoubled from standard practice as Shas’el Everstrong anticipated a massed counter-attack or reprisal for the death of Mek Krunchbag, but none ever came. Only small scatterd patrols and fly-overs were encountered but they always broke away when encountered. After two weeks of making camp, Commander Everstrong was relieved by Shas’o Bork’an Cal’d’yi.
Convinced that the Ork forces were most certainly occupied with something else, the Shas’o dispatched a several long-range drone surveys to examine points of interest identified from orbit and laser altimetry from aerial surveys. Meanwhile, the Orks would have to be dealt with, before their numbers grew uncontrollably. The Shas’o began to dispatch heavily armored patrols toward the Ork crash site in order to determine the best route to attack from and to probe the Ork defenses.
Buried deep in the jungle, patrols kept stumbling into ruins of the previous civilization that inhabited the planet. Analysis would reveal that the ruins were most likely built by humans long ago, though the reason as to why they had abandoned the planet had yet to be determined. The ruins turned out to be quite extensive, albeit almost completely reclaimed by the local flora. One such site, named by the survey as Location R77 roughly equal distant from the Ork Crash Site [ Location O1 ] and Shining Mesa, one of the armored patrols would encounter the Orks excavating something out of the ruins…

The Armies

This encounter pits two 1750 point lists between armies from the COMBO FIST Contingent and the Skrappchuckka’s Badmoons.

The Battlefield

Terrain will be preconfigured with available pieces to reflect ruins overwhelmed by jungle flora. Deployment is to be conducted using the Vanguard Strike configuration as detailed on page 131 of the Warhammer 40,000 Rulebook. The winner of a roll-off will decide how which deployment zones players will deploy in.
A single objective is to be placed in the center of the board.

Deployment

Both players must deploy using the Standard Deployment Method (pg. 132 WH40K Rulebook).

First Turn

The player that set up first can choose to take the first or second turn. If they decide to go first, their opponent can attempt to seize the initiative (pg. 132 WH40K Rulebook).

Game Length

This mission uses the Variable Game length rules described in the rulebook (pg. 133 WH40K Rulebook)

Victory Conditions

At the conclusion of the match, the player which has scored the most Victory Points is the winner. In the event that both players have the same amount of points, then the game is a draw.
Primary Objective: At the end of the game, the objective marker is worth three victory points to the controlling player.
Secondary Objectives: Slay the Warlord, First Blood, Last Blood, and Linebreaker.

Special Rules

  • Nightfighting (pg. 135 WH40K Rulebook)
  • Reserves (pg. 135 WH40K Rulebook)
  • The Relic (pg. 147 WH40K Rulebook)

Initial Deployment

Turn 1

Turn 2

Turn 3

Turn 4

Turn 5

Turn 6

Outcome

Comments

Eversor sheareraehs

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